![]() Occasionally Leyline of Sanctity is brought in vs heavy discard decks where you want to side out Pact of Negation, but these decks are usually not high tier decks or very playable. We also bring it in versus Reanimator to buy the time you need to win. Leyline of Sanctity is also brought in vs Storm based decks ( AN T, TES, TEG, BSS). These decks include: Lands, GW Depths, and Elves. Leyline of Sanctity is needed to beat Bojuka Bog and Endurance based strategies. If you get to attack with Xantid Swarm, there are very few things you lose to. Xantid Swarm either forces them to have a removal spell or use Force of Will. Xantid Swarm is brought in versus all (non-black) blue fair decks and some blue combo decks. The 13 cards you must have are: 4 Xantid Swarm, 4 Leyline of Sanctity, 4 Force of Vigor, and 1 Foundation Breaker. Oops sideboard consists of 13 must-have cards, and 2 flex slots. I cannot begin to explain how many games are won with the inclusion of Wild Cantor in the list.īuy from TCGplayer $0.76 buy from Card Kingdom $0.99 view card details Sideboard Choices Wild Cantor turns your 4 Summoner's Pact into a black source. Most hands are not keep-able without a black source. Oops’s biggest choke point is missing an initial black source. Wild Cantor is played as an additional black source. Bridge From Below is also necessary if you draw Narcomoebas or need to flashback both Cabal Therapys (which comes up nearly ever game). If you have less than 2 Cabal Therapy, you can easily lose to those counterspells when you try to resolve your Dread Return.ġ Bridge From Below is required to beat non-white removal such as Lightning Bolt, Fatal Push or even an on board sweeper like Plague Engineer. It is also fairly common that Oops plays the entire combo around Flusterstorm and/or Force of Negation up until you need to start casting flashback spells. The mulls are already fragile enough with this deck and we don’t want to lose more games from having to mull easy keeps if your list was just sufficiently built instead. Similarly, you don’t want to have to mulligan away a turn 1 kill that has either Thassa's Oracle or Dread Return in your opening hand. You don’t want to ever lose a game by keeping a turn 1 kill on the draw with either Thassa's Oracle or Dread Return in hand and topdeck the other as draw for turn and lose as a result for having only 1 Cabal Therapy in your list. You may think this won’t come up much, but it is a lot more common than you would expect. These 4 cards are vital for the deck to properly function and can never be sideboarded out.Ģ Cabal Therapy are needed in case you draw both Thassa's Oracle & Dread Return, you can flashback targeting self to put them in the graveyard. Players interested in learning Oops commonly ask why we play 1 Bridge From Below, 1 Wild Cantor, and 2 Cabal Therapy. In game 1, it is generally encouraged to mull to a turn 1 kill hand and try to win regardless of if you have protection or not.īuy from TCGplayer $10.99 buy from Card Kingdom $14.99 view card details Card Choices Thassa's Oracle‘s ability will then trigger, see your empty library and you win the game! Some games, you can do all of this on turn 1 while still having 1-2 pieces of protection ( Thoughtseize and/or Pact of Negation). You then cast your Cabal Therapys to make sure the coast is clear before flashing back Dread Return sacrificing three Narcomoeba and putting Thassa's Oracle into play. This will trigger Narcomoeba’s ability and they will enter the battlefield. To win, you need to cast one of your combo pieces ( Balustrade Spy for 4 mana or Undercity Informer for 3 mana plus one for its activated ability’s cost), target yourself with the ability, and mill your entire deck as you won’t find any land (remember MDFC’s like Agadeem's Awakening are spells on the front side, so they don’t count as lands). ![]() This is easily made possible by the 35 mana sources available in your deck. In order to do that, you need to generate four mana including a black source. Your game plan on Oops is pretty simple you want to cheat Thassa's Oracle into play with an empty library as early as turn 1. This deck mulls a lot because you can win on your first turn with as few as 4 cards in your opening hand. Oops abuses the London Mulligan better than any other deck in Legacy as you are a 1 card combo deck. You most often win on turn 1 but occasionally games stretch out a few turns longer if your opponent has interaction or your opening hand is slower. Oops All Spells is a spell and graveyard based combo deck designed to win as early as possible while still having as much protection as you can.
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